using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.SceneManagement;
using Qframework;


namespace platformshoot
{
    // Commands/JumpCommand.cs
    public class JumpCommand : AbstractCommand
    {
        protected override void OnExecute()
        {
            this.GetSystem<MovementSystem>().Jump();
        }
    }
}